{{critter.Description|join('
')}}
| Initiative: | {{critter.Stats.Initiative}} |
|---|---|
| Unconsciousness: | {% if critter.Stats.Unconsciousness > 0 %} {{critter.Stats.Unconsciousness}} {% else %} N/A {% endif %} |
| Death Rating: | {{critter.Stats.DeathRating}} |
| Wound Threshold: | {{critter.Stats.WoundThreshold}} |
| Knockdown: | {{critter.Stats.Knockdown}} |
| Recovery Tests: | {{critter.Stats.RecoveryTests}} |
| Challenge: | {{critter.Stats.Challenge}} |
| Physical | Defense: | {{critter.Stats.PhysicalDefense}} |
|---|---|---|
| Armor: | {{critter.Stats.PhysicalArmor}} | |
| Mystic | Defense: | {{critter.Stats.MysticDefense}} |
| Armor: | {{critter.Stats.MysticArmor}} | |
| Social Defense: | {{critter.Stats.SocialDefense}} |
| Actions: | {{critter.Stats.Actions.Number}} | |
|---|---|---|
| {{action.Type}}: | ActionStep | {{action.ActionStep}} |
| DamageStep | {{action.DamageStep}} | |
| Dex | Str | Tou | Per | Wil | Cha |
|---|---|---|---|---|---|
| {{critter.Stats.DEX}} | {{critter.Stats.STR}} | {{critter.Stats.TOU}} | {{critter.Stats.PER}} | {{critter.Stats.WIL}} | {{critter.Stats.CHA}} |
| Movement ({{movetype}}): | {{movenum}} |
|---|
| {{power.Name}} | {{power.ActionStep}} | {% if power.Description %}{{power.Description}} | {% else %}{% endif %} |
|---|
| {{maneuver.Name}} | {% if maneuver.Description %}{{maneuver.Description}} | {% else %}{% endif %} |
|---|