{{critter.Name}}

{{critter.Description|join('

')}}

Initiative: {{critter.Stats.Initiative}}
Unconsciousness: {% if critter.Stats.Unconsciousness > 0 %} {{critter.Stats.Unconsciousness}} {% else %} N/A {% endif %}
Death Rating: {{critter.Stats.DeathRating}}
Wound Threshold: {{critter.Stats.WoundThreshold}}
Knockdown: {{critter.Stats.Knockdown}}
Recovery Tests: {{critter.Stats.RecoveryTests}}
Challenge: {{critter.Stats.Challenge}}
Physical Defense: {{critter.Stats.PhysicalDefense}}
Armor: {{critter.Stats.PhysicalArmor}}
Mystic Defense: {{critter.Stats.MysticDefense}}
Armor: {{critter.Stats.MysticArmor}}
Social Defense: {{critter.Stats.SocialDefense}}
{% for action in critter.Stats.Actions.Attacks %} {% endfor %}
Actions: {{critter.Stats.Actions.Number}}
{{action.Type}}: ActionStep {{action.ActionStep}}
DamageStep {{action.DamageStep}}
Dex Str Tou Per Wil Cha
{{critter.Stats.DEX}} {{critter.Stats.STR}} {{critter.Stats.TOU}} {{critter.Stats.PER}} {{critter.Stats.WIL}} {{critter.Stats.CHA}}
{% for movetype,movenum in critter.Stats.Movement.items() %} {% endfor %}
Movement ({{movetype}}): {{movenum}}
{% for power in critter.Powers %} {% if power.Description %} {% else %} {% endif %} {% endfor %}
Powers
{{power.Name}} {{power.ActionStep}}{{power.Description}}
{% for maneuver in critter.SpecialManeuvers %} {% if maneuver.Description %} {% else %} {% endif %} {% endfor %}
Special Maneuvers
{{maneuver.Name}}{{maneuver.Description}}