{{critter.Description|join('
')}}
Initiative: | {{critter.Stats.Initiative}} |
---|---|
Unconsciousness: | {% if critter.Stats.Unconsciousness > 0 %} {{critter.Stats.Unconsciousness}} {% else %} N/A {% endif %} |
Death Rating: | {{critter.Stats.DeathRating}} |
Wound Threshold: | {{critter.Stats.WoundThreshold}} |
Knockdown: | {{critter.Stats.Knockdown}} |
Recovery Tests: | {{critter.Stats.RecoveryTests}} |
Challenge: | {{critter.Stats.Challenge}} |
Physical | Defense: | {{critter.Stats.PhysicalDefense}} |
---|---|---|
Armor: | {{critter.Stats.PhysicalArmor}} | |
Mystic | Defense: | {{critter.Stats.MysticDefense}} |
Armor: | {{critter.Stats.MysticArmor}} | |
Social Defense: | {{critter.Stats.SocialDefense}} |
Actions: | {{critter.Stats.Actions.Number}} | |
---|---|---|
{{action.Type}}: | ActionStep | {{action.ActionStep}} |
DamageStep | {{action.DamageStep}} |
Dex | Str | Tou | Per | Wil | Cha |
---|---|---|---|---|---|
{{critter.Stats.DEX}} | {{critter.Stats.STR}} | {{critter.Stats.TOU}} | {{critter.Stats.PER}} | {{critter.Stats.WIL}} | {{critter.Stats.CHA}} |
Movement ({{movetype}}): | {{movenum}} |
---|
{{power.Name}} | {{power.ActionStep}} | {% if power.Description %}{{power.Description}} | {% else %}{% endif %} |
---|
{{maneuver.Name}} | {% if maneuver.Description %}{{maneuver.Description}} | {% else %}{% endif %} |
---|