{{critter.Name}}

Challenge: Circle {{critter.Stats.Challenge}}

{% if critter.Stats.Karma is not none %} {% endif %}
DEX: {{critter.Stats.DEX}} Initiative: {{critter.Stats.Initiative}} Unconsciousness: {% if critter.Stats.Unconsciousness > 0 %} {{critter.Stats.Unconsciousness}} {% else %} N/A {% endif %}
STR: {{critter.Stats.STR}} Physical Defense: {{critter.Stats.PhysicalDefense}} Death Rating: {{critter.Stats.DeathRating}}
TOU: {{critter.Stats.TOU}} Mystic Defense: {{critter.Stats.MysticDefense}} Wound Threshold: {{critter.Stats.WoundThreshold}}
PER: {{critter.Stats.PER}} Social Defense: {{critter.Stats.SocialDefense}} Knockdown: {{critter.Stats.Knockdown}}
WILL: {{critter.Stats.WIL}} Physical Armor: {{critter.Stats.PhysicalArmor}} Recovery Tests: {{critter.Stats.RecoveryTests}}
CHA: {{critter.Stats.CHA}} Mystic Armor: {{critter.Stats.MysticArmor}}Karma: {{critter.Stats.Karma}}
Movement: {% for movetype,movenum in critter.Stats.Movement.items() %} {% if movetype == "Normal" %} {{movenum}} {% endif %} {% endfor %} {% for movetype,movenum in critter.Stats.Movement.items() %} {% if movetype != "Normal" %} ({{movetype}} {{movenum}}) {% endif %} {% endfor %}
Actions:{{critter.Stats.Actions.Number}}; {% for action in critter.Stats.Actions.Attacks %} {{action.Type}}: {{action.ActionStep}} ({{action.DamageStep}}) {% endfor %}
{% if critter.Powers|length > 0 %}
Powers:
{% for power in critter.Powers %} {{power.Name}}{% if power.ActionStep %} ({{power.ActionStep}}){% endif %}{% if power.Description %}: {{power.Description}}{% endif %}
{% endfor %} {% endif %} {% if critter.SpecialManeuvers|length > 0 %}
Special Maneuvers:
{% for maneuver in critter.SpecialManeuvers %} {{maneuver.Name}}{% if maneuver.Description %}: {{maneuver.Description}}{% endif %}
{% endfor %} {% endif %}